cards, readable right now, before any account exists

The Garden

Twelve places worth restoring, eighty-four cards to do it with, and four Keepers who think you are going about it wrong.

12Glades

Three are dealt at the start of every Season. Each names the Bloom it needs and one quirk that bends the rules while you stand there.

  • Bloom 8

    Sunny Meadow

    The first Keeper to place a Fabling here draws a card.

  • Bloom 8

    Ember Clearing

    At Moon end, tire each Fabling here by 1.

  • Bloom 9

    Firefly Hollow

    The first time each Moon a Fabling here is Tuckered Out, its Keeper draws a card.

  • Bloom 9

    Bramble Thicket

    Fablings here cannot be shooed or moved out by rival effects.

  • Bloom 10

    Windswept Ridge

    Fablings here have Drift.

  • Bloom 10

    Foggy Fen

    When you play a Fabling here, you may put the top card of your deck on the bottom.

  • Bloom 11

    Moonlit Grove

    The Keeper behind on Restored Glades wins ties here.

  • Bloom 12

    Whispering Willows

    At Moon-start, each Keeper may move one Fabling from another Glade to here.

  • Bloom 12

    Still Pond

    At Moon start, Rally 1 to each Fabling here.

  • Bloom 13

    Thornwall Keep

    Fablings here have +1 Vigor.

  • Bloom 14

    Old Oak Hollow

    At Moon start, each Rooted Fabling here gains 1 Bloom.

  • Bloom 14

    Verdant Overlook

    At Moon-start, each Fabling here with Flourish gains 1 extra Bloom.

84Every card

Eighteen to each family, twelve neutral. Sorted the way the garden sorts them.

Filter cards by family
  • Spark Sprite

    fabling · 1 Dew

    A restless spark that never sits still.

  • Emberkit

    fabling · 1 Dew

    Spark: tire a rival Fabling here by 1.

  • Coalfoot Mole

    fabling · 1 Dew

    Spark: a friendly Fabling here gains 1 Bloom.

  • Cinder Cub

    fabling · 2 Dew

    Bright, brief, and always first to the Glade.

  • Flarewing Finch

    fabling · 2 Dew

    On-play: tire a rival Fabling here by 1.

  • Ashtail Weasel

    fabling · 2 Dew

    Spark: draw a card.

  • Foxglove

    fabling · 3 Dew

    Spark: a friendly Fabling here gains 2 Bloom.

  • Blazepup

    fabling · 3 Dew

    On-play: tire a rival Fabling here by 2.

  • Wildfire Hare

    fabling · 3 Dew

    Knack, tire this by 1: a friendly Fabling here gains 1 Bloom.

  • Scorchmane Lynx

    fabling · 4 Dew

    A bold blaze that clears the way.

  • Firefly Flurry

    fabling · 4 Dew

    On-play: tire each rival Fabling here by 1.

  • Embertail Drake

    fabling · 5 Dew

    On-play: tire a rival Fabling here by 2.

  • Quick Spark

    trick · 1 Dew

    Tire a rival Fabling by 2.

  • Rush of Heat

    trick · 2 Dew

    A friendly Fabling gains 3 Bloom until Moon end, then is tired by 1.

  • Mischief Afoot

    trick · 2 Dew

    Tire a rival Fabling by 1. Draw a card.

  • Wildfire

    trick · 3 Dew

    Tire each rival Fabling at one Glade by 2.

  • Emberheart

    blessing · 3 Dew

    Attach to a friendly Fabling. It has +3 Bloom and Spark: tire each rival Fabling here by 1.

  • Bonfire Ring

    blessing · 4 Dew

    Attach to a Glade. Moon-start: tire each rival Fabling here by 1, then tire each of your Fablings here by 1.

  • Sprout Scout

    fabling · 1 Dew

    Flourish 1.

  • Acorn Tot

    fabling · 1 Dew

    Rooted.

  • Fernkit

    fabling · 2 Dew

    Flourish 1.

  • Dewpetal Doe

    fabling · 2 Dew

    On-play: a friendly Fabling here gains 1 Vigor.

  • Thistlewarden

    fabling · 3 Dew

    Rooted.

  • Barklet

    fabling · 3 Dew

    Rooted. Flourish 1.

  • Toadstool Tender

    fabling · 3 Dew

    While-here: your other Fablings here have +1 Vigor.

  • Mosscloak Elder

    fabling · 4 Dew

    Flourish 2.

  • Root Sage Rootle

    fabling · 4 Dew

    Rooted. On-play: a friendly Fabling here gains Flourish 1.

  • Bramble Guardian

    fabling · 5 Dew

    Rooted. While here, at Moon start tire each rival Fabling here by 1.

  • Heartwood Warden

    fabling · 6 Dew

    Rooted. Flourish 2.

  • Grovekeeper Oak

    fabling · 7 Dew

    Rooted. Flourish 2. On-play: your Fablings here gain Flourish 1.

  • Thicken

    trick · 1 Dew

    A friendly Fabling gains 3 Vigor.

  • Deep Roots

    trick · 2 Dew

    A friendly Fabling gains Rooted and 2 Vigor.

  • Patient Bloom

    trick · 3 Dew

    A friendly Fabling gains Flourish 1 and 1 Bloom now.

  • Overgrowth

    trick · 4 Dew

    Each of your Fablings at one Glade gains 2 Bloom.

  • Deeproot Charm

    blessing · 3 Dew

    Attach to a Glade. Your Fablings here have Flourish 1.

  • Warden's Vigil

    blessing · 4 Dew

    Attach to a Glade. Your Fablings here cannot be shooed or tired by rival Tricks.

  • Meadow Mouse

    fabling · 1 Dew

    Small, quick, and always underfoot.

  • Garden Snail

    fabling · 1 Dew

    In no rush at all.

  • Hedgehog Helper

    fabling · 2 Dew

    Prickly, but always ready to pitch in.

  • Robin Redbreast

    fabling · 2 Dew

    On-play: draw a card.

  • Bumblebee Buddy

    fabling · 2 Dew

    On-play: a friendly Fabling here gains 1 Bloom.

  • Wandering Deer

    fabling · 3 Dew

    It ambles wherever the grass is green.

  • Sturdy Badger

    fabling · 3 Dew

    Steadfast and calm.

  • Meadowlark Herald

    fabling · 4 Dew

    On-play: draw a card.

  • Elder Tortoise

    fabling · 5 Dew

    Slow, ancient, and utterly unbothered.

  • Helping Hand

    trick · 1 Dew

    A friendly Fabling gains 2 Vigor.

  • Second Look

    trick · 2 Dew

    Draw a card, then put a card from your hand on the bottom of your deck.

  • Gardener's Gift

    blessing · 3 Dew

    Attach to a friendly Fabling. It has +2 Bloom.

  • Tadpole Twins

    fabling · 1 Dew

    Two are steadier than one.

  • Pebble Newt

    fabling · 1 Dew

    Slow to tire, slow to leave.

  • Reedfrog

    fabling · 2 Dew

    On-play: Rally 2 to a friendly Fabling here.

  • Ripple

    fabling · 3 Dew

    Knack, 1 Dew: Rally 2 to a friendly Fabling here.

  • Mistgill Otter

    fabling · 3 Dew

    On-play: draw a card.

  • Fogdrift Salamander

    fabling · 3 Dew

    Knack, 1 Dew: Rouse.

  • Springtide Koi

    fabling · 4 Dew

    This Fabling's Bloom equals the current Moon number.

  • Deepwater Turtle

    fabling · 4 Dew

    Unhurried and hard to move.

  • Currentcaller Heron

    fabling · 4 Dew

    On-play: Rouse.

  • Tidewarden Toad

    fabling · 5 Dew

    While-here, at Moon-start Rally 1 to each of your Fablings here.

  • Undertow Eel

    fabling · 6 Dew

    On-play: tire a rival Fabling here by 3.

  • Old Man Carp

    fabling · 7 Dew

    On-play: Rouse up to two Fablings from your Burrow to your hand.

  • Second Wind

    trick · 1 Dew

    Rally 3 to a friendly Fabling.

  • Rouse the Reeds

    trick · 2 Dew

    Rouse up to two Fablings from your Burrow to your hand.

  • Rising Tide

    trick · 3 Dew

    Rally 2 to each of your Fablings at one Glade.

  • Deep Draught

    trick · 3 Dew

    Draw two cards.

  • Wellspring Charm

    blessing · 3 Dew

    Attach to a Glade. Moon-start: Rally 1 to each of your Fablings here.

  • Everdeep Pool

    blessing · 4 Dew

    Attach to a Glade. When a friendly Fabling here is Tuckered Out, return it to your hand instead of your Burrow.

  • Breezeling

    fabling · 1 Dew

    Drift.

  • Wisp Mouse

    fabling · 1 Dew

    Drift.

  • Gustling Sparrow

    fabling · 2 Dew

    Drift.

  • Mirage Moth

    fabling · 2 Dew

    Drift. On-play: Peek 2.

  • Featherfall Fawn

    fabling · 2 Dew

    Drift. On-play: move a friendly Fabling to this Glade.

  • Nimbus

    fabling · 3 Dew

    Drift. On-play: Peek 2.

  • Cloudleap Rabbit

    fabling · 3 Dew

    Drift. When this drifts to a Glade with a rival Fabling, tire that Fabling by 1.

  • Driftfeather Owl

    fabling · 3 Dew

    Drift. When this drifts, Peek 2.

  • Zephyr Stag

    fabling · 4 Dew

    Drift.

  • Willowisp Sylph

    fabling · 4 Dew

    Drift. Knack, 1 Dew: Shoo a rival Fabling with Vigor 1 to its owner's hand.

  • Skydancer Crane

    fabling · 5 Dew

    Drift. On-play: Shoo a rival Fabling to its owner's hand.

  • Thunderhead Roc

    fabling · 6 Dew

    Drift. On-play: Shoo a rival Fabling with Bloom 3 or less.

  • Sudden Gust

    trick · 1 Dew

    Move a friendly Fabling to another unrestored Glade.

  • Shooing Wind

    trick · 2 Dew

    Shoo a rival Fabling to its owner's hand.

  • Change of Plans

    trick · 3 Dew

    Shoo a rival Fabling to its owner's hand and draw a card.

  • Whirlwind

    trick · 4 Dew

    Move up to two of your Fablings to any unrestored Glades you choose.

  • Tailwind Charm

    blessing · 3 Dew

    Attach to a Glade. Your Fablings here have Drift.

  • Windward Veil

    blessing · 4 Dew

    Attach to a friendly Fabling. It has Drift and cannot be shooed or tired by rival Tricks.

4Keepers

You meet all four on the Restoration Trail.

Take your time, little Keeper. The garden has waited longer than either of us.

Warden Thistlebrook

Blink and you will miss it. Most people do.

Pip Cinderleaf

The tide always comes back. So do I.

Ferry Quillon

You will think you have won. That is the fun part.

Vesper