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A cozy card game for two, ten minutes long.

Fablebloom is a two-player strategy card game you play free in your browser.

No account. No download.

Restore two of the three Glades to win.

You and a rival each bring 30 cards. Settle creatures at a Glade, reach its Bloom number first, and it is yours.

  • A Glade: needs 8 Bloom
  • Your rival
  • You, the Keeper

Every turn is one small, real choice.

Moon four. You have 3 Dew and you are one Bloom short at the Meadow. Which move?

Moon 4 of 8 · 3 Dew

  1. Needs 8

    Sunny Meadow

    You
    7
    Rival
    8
  2. Needs 9

    Bramble Thicket

    You
    4
    Rival
    2
  3. Needs 10

    Windswept Ridge

    You
    3
    Rival
    0

The board at Moon four · The decision is at Sunny Meadow

Two ways to take the Meadow

Barklet3
Barklet

Rooted. Flourish 1.

The oldest cub in the grove, and the most patient.

24Blossom

Settle it at the Meadow

Costs 3 Dew, all of it

7 + 2 = 9Leads by 1

Rooted, so it is staying. The Ridge keeps its Fabling.

Nimbus3
Nimbus

Drift. On-play: Peek 2.

Never quite where you were looking.

33Blossom

Drift it in from the Ridge

Free

7 + 3 = 10Leads by 2

But the Ridge empties, and an empty Glade is an invitation.

  1. The situation

    The Meadow is the only Glade in reach this Moon, and you are behind on it. Everything else can wait; this cannot.

  2. The catch

    The stronger move is free, and it empties the Ridge to pay for itself. The rival has been watching the Ridge all Season. An empty Glade is an invitation.

  3. The call

    Take the smaller lead. It costs every Dew you have and it leaves nothing open behind you, and at Moon end the Meadow Restores and stays that way.

Ten minutes of these, then the garden says who read it better.

Eight Moons, about ten minutes

You get one more Dew every Moon. Spend it, or save the move for later.

A Season, Moon by Moon

  1. Moon 11 Dew
  2. Moon 22 Dew
  3. Moon 33 Dew
  4. Moon 44 Dew
  5. Moon 55 Dew
  6. Moon 66 Dew
  7. Moon 77 Dew
  8. Moon 88 Dew

Four families. Pick one that plays like you.

  • Grove

    Holds its ground and grows every Moon.

  • Ember

    Gets ahead early and tires rivals fast.

  • Pond

    Rouses tired friends from the Burrow.

  • Sky

    Drifts between Glades and shoos rivals home.

All 84 cards are free to earn.

The only thing for sale is the Founder's Pack: $15, once, for looks only.

0 cards you can buy

Your first Season takes ten minutes.

Play the Restoration Trail against four rival Keepers, or send a friend a link.

The answer

Six questions people ask before they press Play.

Is it really free?
Yes. Every card and every Trail encounter. Money only buys how your garden looks.
How long is a Season?
About ten minutes. Challenge links let you take one turn a day if you prefer.
Do I need to know card games?
No. The Trail's first four encounters teach the whole game, and every keyword explains itself.
Is anyone hurt?
No. A tired Fabling is Tuckered Out, rests in the Burrow, and can be roused later.
What do I need?
A browser. No account to begin. Installs as an app if you want.
Can I play a friend?
Yes. Send a private link; the first person to open it takes the other seat.